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Google Pocket Gallery UX sprites

Design Critique 

I like
I Like the scale of feeling. It makes me feel I'm in a real gallery.

I wish
I wish I could see the detail of the art, and I want the angle of the paint to be correct when I want to see the detail.
I wish for layouts with information so that you can navigate through the cell parts, by clicking directly on them.

What if
- When I touch the painting, there is an introduction so that I can know what the artist describes.
- Incorporated sound to add to the immersion. Such as the sound of the gallery's environment, the sound of walking, or background music.

From a design perspective

I can't change movement accurately in each room very well. If it is controlled manually, the angle and height will deviate. Because there is no map, I am also perplexed. I don't know how many rooms can read all the works in total. I think it could be fixed in the future.

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Story Board

Google Pocket Gallery, when you enter it, there is the sound of the environment coming out. It makes you feel immersive. Then, when you continue to zoom in or go through the space, there is a map on the right site; you can tell where you are now. Then, when you want to see the detail of the painting, you can tap the art, and the details and the introduction will come out. Also, you can choose to listen to it.

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Digital models

I made a digital model with unity and added sound to the exhibit

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Due to the link problem of oculus, I have no way to show the VR part, which is very regrettable. I hope that unity can use and record my VR production results after improving the options of the ios and oculus links.

YAN

NIU

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